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{
You'll have to write a new Keyboard hardware interrupt handler, I did that
(quite a while ago) for this little program. It generates a different beep
sound for every key pressed. The comments are in Dutch, but if you can read
Afrikaans you might be able to understand them. I think the code is self-
explanatory anyway.
}
program MusicKey; { herziene versie }
uses crt, dos;
const kbd_data = $60; { Keyboard data poort }
kbd_ctrl = $61; { Keyboard control poort }
int_ctrl = $20; { Interrupt control poort }
eoi = $20; { End-of-interrupt constante }
release = $80; { Key released bit }
enable_kbd = $80; { Enable keyboard bit }
const Press : Byte = 0; { Scancode van ingedrukte toets }
var SaveInt09 : Pointer; { Om originele intvector in te bewaren }
Procedure NewKbdInt; interrupt; { Interrupt service routine, }
var b:Byte; { aangeroepen door kbd hardware }
begin
b:=Port[kbd_data]; { Lees scancode van poort }
if b = Press + Release then Press:=0 { Laatst ingedrukte toets los? }
else if b < Release then Press:=b; { Toets ingedrukt? Press:=b }
b:=Port[kbd_ctrl]; { Interrupt netjes afwerken }
Port[kbd_ctrl]:=b or enable_kbd;
Port[kbd_ctrl]:=b;
Port[int_ctrl]:=eoi;
end;
begin
GetIntVec($9,SaveInt09); { Bewaar originele vector }
SetIntVec($9,@NewKbdInt); { Installeer onze routine }
{***}
Writeln(^J^J^M,'Escape = Exit');
repeat
Write(^M,'Gelezen scancode: ',Press:2); { Druk scancode af }
if Press > 1 then Sound(100 * Press) { Laat toontje horen }
else NoSound; { Of niet (Press = 0) }
until Press = 1; { Escape : Press = 1 }
{***}
SetIntVec($9,SaveInt09); { Herstel originele vector }
end.
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