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{
> Hello, I'm an amateur-programmer and I've got an Adlib Music Card in
> my system (soon to be on a SoundBlaster compatible in my system too).
> The problem is, how can I programm my Adlib in Turbo Pascal ? I don't
> know. I need information sources, units or anything else that can put
> me on the right way. Please help me !!! Everything is welkom !
I think this source will help you.
Any questions, please, send me a reply.
}
unit MusicIO;
{Contains procedures and function to call to Ad-Lib sound Driver.
if Sound Driver is not Loaded the system WILL Crash.
Parameters must be passed backwards since the sound driver is made
for a C parameter passing sequence.}
interface
uses
DOS;
type
Instrument = array[1..26] of integer;
var
GActVoice :word; {Active Voice}
GT :array[0..10] of Instrument; {use global variable to keep array
valid}
procedure InitDriver;
procedure RelTimeStart(TimeNum,TimeDen :integer);
procedure SetState(State :integer);
function GetState :boolean;
procedure SetMode(PercussionMode :integer);
function SetVolume(VolNum,VolDen,TimeNum,TimeDen :integer) :boolean;
function SetTempo(Tempo,TimeNum,TimeDen :integer) :boolean;
procedure SetActVoice(Voice :word);
function PlayNote(Pitch :integer; LengthNum,LengthDen :word) :boolean;
function SetTimbre(TimeNum,TimeDen :word) :boolean;
procedure SetTickBeat(TickBeat :integer);
procedure DirectNoteOn(Voice :word; Pitch :integer);
procedure DirectNoteOff(Voice :word);
procedure DirectTimbre;
procedure LoadInstrument(FileSpec :string);
function LoadSong(FileSpec :string) :boolean;
implementation
{Returns True if file exists; otherwise, it returns False. Closes the file if
it ex function Exist(fs :string) :boolean;
var
f: file;
begin
{$I-}
Assign(f,fs);
Reset(f);
Close(f);
{$I+}
Exist:=(IOResult=0) and (fs<>'');
end;
procedure InitDriver;
{Initialize Sound Driver}
var
r :registers;
begin
r.SI:=0;
Intr(101,r);
end;
procedure RelTimeStart(TimeNum,TimeDen :integer);
{Set Relative Time to Start}
var
TD,TN :integer;
r :registers;
begin
TD:=TimeDen;
TN:=TimeNum;
r.SI:=2;
r.ES:=Seg(TN);
r.BX:=Ofs(TN);
Intr(101,r);
end;
procedure SetState(State :integer);
{Start or Stop a Song}
var
r :registers;
begin
r.SI:=3;
r.ES:=Seg(State);
r.BX:=Ofs(State);
Intr(101,r);
end;
function GetState :boolean;
var
r :registers;
begin
r.SI:=4;
r.ES:=Seg(GetState);
r.BX:=Ofs(GetState);
Intr(101,r);
GetState:=(r.BP=1);
end;
procedure SetMode(PercussionMode :integer);
{Percussion or Melodic Mode}
var
r :registers;
begin
r.SI:=6;
r.ES:=Seg(PercussionMode);
r.BX:=Ofs(PercussionMode);
Intr(101,r);
end;
function SetVolume(VolNum,VolDen,TimeNum,TimeDen :integer) :boolean;
var
TD,TN,VD,VN :word; {To put variables values in proper order in memory}
r :registers;
begin
TD:=TimeDen;
TN:=TimeNum;
VD:=VolDen;
VN:=VolNum;
r.SI:=8;
r.ES:=Seg(VN);
r.BX:=Ofs(VN);
Intr(101,r);
SetVolume:=(r.BP=1);
end;
function SetTempo(Tempo,TimeNum,TimeDen :integer) :boolean;
var
TD,TN,TP :integer; {To put variables values in proper order in memory}
r :registers;
begin
TD:=TimeDen;
TN:=TimeNum;
TP:=Tempo;
r.SI:=9;
r.ES:=Seg(TP);
r.BX:=Ofs(TP);
Intr(101,r);
SetTempo:=(r.BP=1);
end;
procedure SetActVoice(Voice :word);
var
r :registers;
begin
GActVoice:=Voice;
r.SI:=12;
r.ES:=Seg(Voice);
r.BX:=Ofs(Voice);
Intr(101,r);
end;
function PlayNoteDel(Pitch :integer; LengthNum,LengthDen,DelayNum,DelayDen
:word) : var
DD,DN,LD,LN :word;
P :integer;
r :registers;
begin
P:=Pitch;
LD:=LengthDen;
LN:=LengthNum;
DN:=DelayNum;
DD:=DelayDen;
r.SI:=14;
r.ES:=Seg(P);
r.BX:=Ofs(P);
Intr(101,r);
PlayNoteDel:=(r.BP=1);
end;
function PlayNote(Pitch :integer; LengthNum,LengthDen :word) :boolean;
var
LD,LN :word;
P :integer;
r :registers;
begin
P:=Pitch;
LD:=LengthDen;
LN:=LengthNum;
r.SI:=15;
r.ES:=Seg(P);
r.BX:=Ofs(P);
Intr(101,r);
PlayNote:=(r.BP=1);
end;
function SetTimbre(TimeNum,TimeDen :word) :boolean;
var
TD,TN :word;
T :^integer;
c1,c2 :byte;
r :registers;
begin
T:=Addr(GT[GActVoice]);
TN:=TimeNum;
TD:=TimeDen;
r.SI:=16;
r.ES:=Seg(T);
r.BX:=Ofs(T);
Intr(101,r);
SetTimbre:=(r.BP=1);
end;
function SetPitch(DeltaOctave,DeltaNum,DeltaDen :integer; TimeNum,TimeDen
:word) :b var
TD,TN :word;
DD,DN,D :integer;
c1,c2 :byte;
r :registers;
begin
D:=DeltaOctave;
DN:=DeltaNum;
DD:=DeltaDen;
TN:=TimeNum;
TD:=TimeDen;
r.SI:=16;
r.ES:=Seg(D);
r.BX:=Ofs(D);
Intr(101,r);
SetPitch:=(r.BP=1);
end;
procedure SetTickBeat(TickBeat :integer);
var
r :registers;
begin
r.SI:=18;
r.ES:=Seg(TickBeat);
r.BX:=Ofs(TickBeat);
Intr(101,r);
end;
procedure DirectNoteOn(Voice :word; Pitch :integer);
var
P :integer;
V :word;
r :registers;
begin
P:=Pitch;
V:=Voice;
r.SI:=19;
r.ES:=Seg(V);
r.BX:=Ofs(V);
Intr(101,r);
end;
procedure DirectNoteOff(Voice :word);
var
r :registers;
begin
r.SI:=20;
r.ES:=Seg(Voice);
r.BX:=Ofs(Voice);
Intr(101,r);
end;
procedure DirectTimbre;
var
T :^integer;
V :word;
r :registers;
begin
V:=GActVoice;
T:=Addr(GT[V]);
r.SI:=21;
r.ES:=Seg(V);
r.BX:=Ofs(V);
Intr(101,r);
end;
procedure LoadInstrument(FileSpec :string);
{Load an Instument from Disk and Place in Array}
var
c1 :byte;
n :integer;
f :file of integer;
begin
if not(Exist(FileSpec)) then FileSpec:='C:\MUSIC\PIANO1.INS';
Assign(f,FileSpec);
Reset(f);
Read(f,n);
for c1:=1 to 26 do
Read(f,GT[GActVoice,c1]);
Close(f);
end;
function LoadSong;
{Read a .ROL file and place song in Buffer}
var
nb :byte;
ns :string[255];
ni,ni2,ni3,ni4,BPM :integer;
c1,c2 :word;
nr,nr2 :real;
fl :boolean;
f :file;
procedure StringRead(len :word); {uses f,ns}
var
nc :char;
c1 :word;
begin
ns:='';
for c1:=1 to len do
begin
BlockRead(f,nc,1);
ns:=ConCat(ns,nc);
end;
end;
procedure TempoRead; {uses f,nb}
var
b1,b2,b3,b4 :byte;
begin
BlockRead(f,b1,1);
BlockRead(f,b2,1);
BlockRead(f,b3,1);
BlockRead(f,b4,1);
nb:=(b3{ div 2});
end;
procedure VolumeRead;
var
b1,b2,b3,b4 :byte;
begin
BlockRead(f,b1,1);
BlockRead(f,b2,1);
BlockRead(f,b3,1);
BlockRead(f,b4,1);
nb:=51+Round(b3/2.5);
end;
begin
LoadSong:=true;
if not(Exist(FileSpec))
then begin
LoadSong:=false;
Exit;
end;
InitDriver;
RelTimeStart(0,1);
Assign(f,FileSpec);
Reset(f,1);
StringRead(44);
BlockRead(f,ni,2); SetTickBeat(ni); {Ticks per Beat}
BlockRead(f,ni,2); BPM:=ni; {Beats per Measure}
StringRead(5);
BlockRead(f,nb,1); SetMode(1); {Mode}
StringRead(143);
TempoRead; fl:=SetTempo(nb,0,1); {Tempo}
BlockRead(f,ni,2);
for c1:=1 to ni do
begin
BlockRead(f,ni2,2);
TempoRead; fl:=SetTempo(nb,ni2,1); {Tempo}
end;
for c1:=0 to 10 do {11 Voices}
begin
SetActVoice(c1);
StringRead(15);
BlockRead(f,ni2,2); {Time in ticks of last Note}
c2:=0;
while (c2<ni2) do
begin
BlockRead(f,ni3,2); {Note Pitch}
BlockRead(f,ni4,2); {Note Duration}
fl:=PlayNote(ni3-60,ni4,BPM); {Note}
c2:=c2+ni4; {Summation of Durations}
end;
StringRead(15);
BlockRead(f,ni2,2);
for c2:=1 to ni2 do {Instuments}
begin
BlockRead(f,ni3,2);
StringRead(9);
nb:=Pos(#0,ns);
Delete(ns,nb,Length(ns));
LoadInstrument(ConCat('C:\MUSIC\',ns,'.INS'));
fl:=SetTimbre(ni3,1);
StringRead(1);
BlockRead(f,ni4,2);
end;
StringRead(15);
BlockRead(f,ni2,2);
nb:=1;
for c2:=1 to ni2 do {Volume}
begin
BlockRead(f,ni3,2);
fl:=SetVolume(100,nb,ni3,1); {Use inverse to disable Relative}
VolumeRead;
fl:=SetVolume(nb,100,ni3,1);
end;
StringRead(15);
BlockRead(f,ni2,2);
for c2:=1 to ni2 do {Pitch -disabled}
begin
BlockRead(f,ni3,2);
BlockRead(f,nr,4);
if (nr=0) then nr2:=1 else nr2:=nr;
{ fl:=SetPitch(0,Abs(Trunc(nr*100)),Trunc((nr/nr2)*100),ni3,1);}
end;
end;
Close(f);
end;
end.
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