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{
It's not often that I post anything but since I started getting into it I
figured I'd post something worth while. Heres some code I wrote to produce some
"blood" rain. It isn't much but it's cool to look at :)
{This code is release freely to anyone that wants it. I couldn't care less
what you do with it. It is being used in my demo so if I see it in yours
i will find you and kill you. Nemesis 1994}
program rain;
var p:integer;
function keypressed : boolean; assembler; asm
mov ah,0bh; int 21h; and al,0feh; end;
Procedure RotatePal;
Var a:Word;
Begin
inc(p);
port[968]:=35;
a:=100;
while port[$3da] and 8 <> 0 do;
while port[$3da] and 8 = 0 do;
while a>1 do
begin
port[969]:=1-((a+p) and 60);
port[969]:=0;
{If you want a better palette selection and more play then remove
the above line and replace with the one below. It will allow you
to get to the blues and greens and yellows but I made mine red so
did not require those}
{port[969]:=1-((a+p) and 60);}
port[969]:=1-((a+p) and 65);
dec(a);
end;
end;
Procedure makerain;
Var
x,y,c,d:word;
begin
d:=1;
randomize;
for x:=0 to 320 do
Begin
c:=random(65);
for y:=0 to 200 do
Begin
if c>64 then c:=1;
mem[$a000:x+320*y]:=c+35;
inc(c,d);
end;
d:=random(5)+1;
end;
end;
begin
asm
mov ax,$0013
int 10h
end;
makerain;
repeat
RotatePal;
until keypressed;
asm
mov ax,$0002
int 10h
end;
end.
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