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{
TW> I'll need an algorithm to make a graphic smaller.
TW> I will read a 640x480x256 and want to make it a smaller size.
TW> For example 80x60x256 or 160x120x256 or something else.
TW> Maybe someone could send me an algorithm or a sample.
If you simply want a smaller version of the original image, then
it's easy.
ie, for 640x480 to 160x120 ( 1/4 original size)
}
FOR Y := 0 TO 119 { 160x120 Y axis }
BEGIN
NewY := (Y * 4); { corresponding point on 640x480 Y axis }
FOR X := 0 TO 159 DO { 160x120 X axis }
BEGIN
NewX := (X * 4); { corresponding point on 640x480 X axis }
Image160x120[Y, X] := Image640x480[NewY, NewX];
END;
END;
See, simply multiply each point in 160x120 by 4 to get corresponding
point in 640x480. This of course skips all pixels in between...
Also, the in the example above, note that you cannot have
an array of [0..479, 0..639] of Byte! I just put that in there
to show how it is done.
Eric Miller
mysticm@ephsa.sat.tx.us
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